The next time you have people wonder why sexual assault on campuses is a big deal, try this:
Ask each one to think of a number between 1 in 4. Then ask them who picked the numbers 1,2, and 4. Tell them congratulations, they made it through 4 years and received their bachelor’s degree.
Then ask those who picked the number 3 to raise their hand. Tell them they were sexually assaulted and half of them didn’t go on to complete their degree, because they dropped out from peer pressure, depression, and pressure from the administration.
Then tell them that this is a nationwide statistic. That the next time they met in a room with four women with bachelor’s degrees, statistically one of them was assaulted while studying to earn her higher degree.
I would love to see an exercise like this on a massive scale, like at freshman orientation. Let both the men and the women see how damaging sexual assault is.
This week we sat down with Art Director Thomas Rollus to talk about the creation process for Aurora. We’ll show some images of Aurora at different stages of development to give some insight on how she came to be the character she is today.
The first iteration of Aurora was inspired by the women from the beginning of the 20th century: “Art deco” tomboy style. She was between 14 and 16 years old, mischievous, curious and without fear. She has short hair to go with her style but also for technical reasons. Until our programmers found a solution, we thought Aurora was going to need short hair. If you look at the environment you can see that it was more detailed. This look proved to be problematic since it made it difficult for the player to understand what was going on in the game. So in the end we opted to go with a simpler watercolor feel.
Following a presentation to the management, we received feedback saying they’d like to see a more unique and iconic look for Aurora. We have tried different styles from the basic cartoon to the more realistic but in the end we chose a fierce version of Aurora with flowing, colorful hair and an over-sized sword.
During our design process we grew further and further removed from our original idea. We went from a child to a teenage Aurora and distanced ourselves from the fairy tale settings. One Monday morning Pat pointed out how far we drifted. We decided to go back to our original idea and Serge and Vivian and I made rapid sketches. We quickly settled one of my drawings. So this became the first drawing of the final version of Aurora. The key elements are all there; the flowing hair, crown and sword we thought that the idea of her carrying an adult sword and wearing the crown make her more loveable and determined to succeed because she needed to fight the weight of her own weapons.
After this final reworking of Aurora, Serge worked on the definitive stages of Aurora. You can see her progression through her look and outfit. She grows from a little girl with a simple dress to an elegant woman inspired by fashion designers. The patterns on her dress are taken from the coat of arms of Lemuria: the cherry tree that represents the rebirth. Later we added the lotus flower to represent calm and beauty.
I need feminism because Tumblr is full of pictures of lifeless, dull women who are there just to be beautiful props in the scene.
Seriously, there is a difference between art and sexism, and a true artist realizes this.